Thursday, December 19, 2013
Monday, December 16, 2013
Monday, December 9, 2013
ALMOST DONE
i just have to render out the scenes!
here are some stills from the final product
since i originally was going to just do poses (up until 2 weeks ago)
the animation isn't as long as i want them for the characters
since i had to animate 3 characters, each one lasts for about 10 seconds and then will just loop continuously
here are some stills from the final product
since i originally was going to just do poses (up until 2 weeks ago)
the animation isn't as long as i want them for the characters
since i had to animate 3 characters, each one lasts for about 10 seconds and then will just loop continuously
Monday, December 2, 2013
Character 1 Practice Animation
Here is a real quick practice cycle of character 1 (DEER) sneaking out from behind a tree
Monday, November 18, 2013
COMPLETED RIG!!!!! POSE PRACTICE
finished my rig!!! super stoked.
going to ask Coleen or Sarit how to transfer a rig to other characters since they have similar body structures.......
going to ask Coleen or Sarit how to transfer a rig to other characters since they have similar body structures.......
Monday, November 4, 2013
Characters done and textured
Character 1 is complete. i am very happy with how it looks and turned out. This is the only character i have completed the mask for as well.
Character 2 is probably 95% done. there are some trouble areas i have to adjust. i still have to finish the mask for him then after that he will be complete.
Character 3 is done. i like how he looks. i done wanna spend too much time on him, his details are very subtly like character 1. i still have to finish the mask for this character as well.
Monday, October 28, 2013
Character Model Progress
The above images are of Character 1fully rendered and textured.
The bottom image is the beginning stage of Character 2 in Zbrush
Wednesday, October 2, 2013
Wednesday, September 11, 2013
Contract
CONTRACT:
Rotating Full 3D character model ( Concept to Full Render )
I will develop an original character from the scratch from early character development to complete render in Maya 2014. - (animated a little - if time permits)
CONCEPT:
creating characters (2-3) with their own backstory and look, and posing them in a way that tells you about these characters just by looking at them.
Creating a unique character that is tailored to my Artistic style is what will be important. I want to create a character that will radiate my own style and feel - something that embodies my work as a whole in character form.
GOAL AND KNOWLEDGE:
After I graduate I want to eventually work in video game development, working on animation or character animation. dedicating my time in this studio would be a perfect opportunity to further my understanding of the programs and take my modeling skills to the next level.
I have enough knowledge of Maya and Zbrush to research and further develop my skills in these programs. and with new programs such as Mudbox 2014 I believe with enough time and motivation I can model a truly unique character that radiates me as an artist.
DISPLAY:
After rendered I would want to display my model on an HDTV. on a circular loop going around the model (and if animated, if i choose to Rig and Animate it)
I would not mind displaying around the HDTV concept sketches, ideas, studies, and thoughts that were involved in developing my character.
- HDTV with Rotating Model
- Concept sketches
- Final Character drawing in Photoshop
CALENDAR:
sep 16 - backstory, design, characteristics,
sep 18 - sketches, character sheet develop color scheme and look
sep 23 - critique a - finish last character design details
sep 25 - critique b - begin photoshop render of character
sep 30 - critique c - continue photoshop renders
oct 2 - critique d - import to maya and begin to block out
oct 7 - mid - term
oct 9 - mid - term (whatever day you dont have mid-term continue to block out)
oct 14 - detail character in maya
oct 16 - finish off character
oct 21 - class on modernism
oct 23 - class on post-modernism (refine your character a little)
oct 28 - critique a -
oct 30 - critique b -
nov 4 - critique c -
nov 6 - critique d -
nov 13 - texture characters
nov 18 - texture characters begin rig
nov 20 - rig character
nov 25 - small group critique - continue rig
dec 2 - small group critiques - finish rigs
dec 4 - small group critiques - pose
dec 6 - ARTSX
dec 9 - FINAL DEFENSE
dec 11 - FINAL DEFENSE
dec 17 - DONE
INSPIRATIONS:
I want my own character to be what Dena and I discussed as - elegantly complex.
something that is simple yet not at the same time.
i want to capture this in my own characters.
Rotating Full 3D character model ( Concept to Full Render )
I will develop an original character from the scratch from early character development to complete render in Maya 2014. - (animated a little - if time permits)
CONCEPT:
creating characters (2-3) with their own backstory and look, and posing them in a way that tells you about these characters just by looking at them.
Creating a unique character that is tailored to my Artistic style is what will be important. I want to create a character that will radiate my own style and feel - something that embodies my work as a whole in character form.
GOAL AND KNOWLEDGE:
After I graduate I want to eventually work in video game development, working on animation or character animation. dedicating my time in this studio would be a perfect opportunity to further my understanding of the programs and take my modeling skills to the next level.
I have enough knowledge of Maya and Zbrush to research and further develop my skills in these programs. and with new programs such as Mudbox 2014 I believe with enough time and motivation I can model a truly unique character that radiates me as an artist.
DISPLAY:
After rendered I would want to display my model on an HDTV. on a circular loop going around the model (and if animated, if i choose to Rig and Animate it)
I would not mind displaying around the HDTV concept sketches, ideas, studies, and thoughts that were involved in developing my character.
- HDTV with Rotating Model
- Concept sketches
- Final Character drawing in Photoshop
CALENDAR:
sep 16 - backstory, design, characteristics,
sep 18 - sketches, character sheet develop color scheme and look
sep 23 - critique a - finish last character design details
sep 25 - critique b - begin photoshop render of character
sep 30 - critique c - continue photoshop renders
oct 2 - critique d - import to maya and begin to block out
oct 7 - mid - term
oct 9 - mid - term (whatever day you dont have mid-term continue to block out)
oct 14 - detail character in maya
oct 16 - finish off character
oct 21 - class on modernism
oct 23 - class on post-modernism (refine your character a little)
oct 28 - critique a -
oct 30 - critique b -
nov 4 - critique c -
nov 6 - critique d -
nov 13 - texture characters
nov 18 - texture characters begin rig
nov 20 - rig character
nov 25 - small group critique - continue rig
dec 2 - small group critiques - finish rigs
dec 4 - small group critiques - pose
dec 6 - ARTSX
dec 9 - FINAL DEFENSE
dec 11 - FINAL DEFENSE
dec 17 - DONE
INSPIRATIONS:
I want my own character to be what Dena and I discussed as - elegantly complex.
something that is simple yet not at the same time.
i want to capture this in my own characters.
Sunday, September 8, 2013
Artist Summary
Of all the forms of my art, drawing is where I find myself having the most fun. I have more freedom there, more control, more expression, more to say. 3D modeling and design is what I would like to just fall in love with. When I get in the flow with Maya, it feels good. I love that feeling of creating something virtually physical that you can rotate, scale, move, shape - its awesome.
most of my subject matter deals with scale, identity, power, emotion, social commentary. I kind of just start drawing something, and figure out the meaning behind it as I work. I like working that way, and I feel like it helps with the outcome of most of my pieces because that its that ambiguity in my art pieces that I want others to experience.
I like art that says something, without telling you exactly what that thing is.
its this type of idea that continually makes me try to form, shape and develop my art.
Monday, August 26, 2013
Subscribe to:
Posts (Atom)